Frontier has an ever expanding set of feelings and emotions that can be used to express one's self in almost any situation. The emotions are controlled by a 'soul' object present in every player. Commands are:"soul" This command will display the entire list of emotions available
"soul
" This command will list only those emotions which begin with the string given with . "soul
" The command will list only those emotions which accept the of argument given. Valid are: player - Can use these emotions on another player/npc/object. Can also be directed to a player in another room. text - Can use these emotions to convey speech. null - These emotions generally don't take any arguments, but can be directed to a player in another room. special - There is nothing really special about these other. than the way they are configured to the program.
"soul top10" This command will display the top ten most popular emotions.
"soul
" This command allows you to preview the results of a particular before committing to it. "soul bug" This allows you to report any bug you find with the emotions. Please be as detailed and specific as possible.
"soul idea" This allows you to make a suggestion for a new emotion. Just supply the name and you'll be prompted for descriptions.
"soul cmds" Displays this list of commands in short form.
"soul ?
" Displays these help descriptions individually. The basic format of most emotions is 'emotion
' where can be another player, an object, NPC (non-playing character), text or nothing, however some special emotions accept a combination, such as 'demand'. Note that some require text and/or player names while others are optional.
For example, "smile" would allow you to merely smile happily, while "smile guest" would let you smile at Guest, if he were in the room with you, and "smile Hi, Guest" would let you speak the greeting with a smile.