Your life in Frontier begins with only a name and a gender, but fret not: you can choose one of any number of races available. The race you select will affect how much experience it takes to raise a level, the amount of experience necessary to increase one of your stats by a point, what light levels are comfortable for you, the maximum for each stat, healing rates, hunger and thirst rates, and what genders are available for you to choose from. Some races even have special abilities, such as infravision, that other races lack.
Here are the races currently available to players and an indepth description about each of them.
Newbies are the starting race in Frontier. They have no discernable skills, no remarkable abilities, and no exceptional powers. Their existence is limited to players below Level 5 where a race choice becomes manditory. You can either exist as a Newbie until then and get a feel for exactly which race might suit you best, or you can choose your race immediately. Simply head to the Frontier Doctor's Office in town.
Humans are the main race in Frontier. Average in every way, they still seem to flourish better then any other race. If you don't have any idea what a human looks like, look in a mirror ;-) The maximum stats for a human are:
Str:20 Int:20 Con:20 Dex:20
Elves tend to be somewhat shorter and slimmer than normal humans.
Their features are finely chiseled and delicate, and they speak
in melodic tones. Although they appear fragile and weak,
as a race they are quick and strong. Elves are often considered
frivolous and aloof, but they are not. They concern themselves
with natural beauty and love the outdoors. Elves have a natural
affinity for magic and things magical. Elves are smarter than most
races. Their infravision allows them to see living creatures in their
area no matter how dark it is. The maximum stats for an elf are:
Dwarves are short, stocky fellows, easily identified by their size
and shape. They average 4 to 4.5 feet tall. They have ruddy cheeks,
dark eyes, and dark hair. Dwarves tend to be dour and taciturn. They
are given to hard work and care little for most humor. They are strong
and brave and enjoy beer, ale, mead, and even stronger drink. Their
chief love, however, is precious metal, particularly gold. Dwarves
like the earth and being underground and have a strong dislike for
the sea. Not overly fond of elves, they have a fierce hatred of orcs
and goblins. They are ill-disposed toward magic and have little talent
for it, but revel in fighting and warcraft. Though dwarves are
suspicious and avaricious, their courage and tenacity more than
compensate for these shortcomings.
Dwarves are healther than most other races and heal quicker because
of it. Their infravision allows them to see living creatures even
in the darkest of areas. The maximum stats for a dwarf are:
Ogres are tall, brutish fellows. They average 6 to 8 feet tall
and weigh twice as much as an average human. Their skin is
a sickly yellow-brown color and often covered in warty protrusions
of a darker color. They more than make up for their lack of
intelligence with their incredible strength. Ogres are stronger than
all other races. Their thick hide and increased strength make even an
unarmed ogre a worthy opponent. The maximum stats for an ogre are:
Kender are general a jovial, child-like race. The stand about 3 to
4 foot high and strongly resemble humans. In fact, many times kender
are mistaken as human children. They hold an extremely optimistic
outlook on life and enjoy nothing more than to have a good time.
Unfortunately, kender have no understanding of the concept of personal
possessions and are, as a race, known to be kleptomaniacs. They have a
tendency to steal small items from people around them without even
knowing that they are doing it and don't mean any harm by it. Kender
are more agile than all the other races, but are much weaker due to
their size. The maximum stats for a kender are:
Nymphs are extremely beautiful females. They are born of the
pure powers of nature and tend to prefer pristine outdoor
locations and abhor adventuring in dark dungeons. Their
ties to nature give them an increased healing rate. They
enjoy nothing more than to spend their lives drinking and
frolicking in the woods.
Nymphs have the ability to sway males of any race to do what
they want. Most men find it extremely difficult to resist
this powerful suggestion spell and willingly do what ever
the nymph requests. The max stats for a nymph are:
Satyr are a race that sprang from the primordeal powers of
nature. They stand about 4 foot tall and are human in
appearance from the waist up. From the waist down, they
have goat legs that are covered in a coarse fur. Two small
horns sprout from their brow. They enjoy nothing more than
drinking and frolicking and are often found in the company
of Nymphs. A satyr's connection with nature gives it an
increased healing rate.
The max stats for a satyr are:
Thranx are a race of giant insects. They are best described
as a 6 foot tall praying mantis. They are extremely strong
and quick and are protected by a hard, chitinous armour that
covers their entire body. Thranx are extremely social and
are linked mentally to all other thranx through their hive-mind.
The connection to the hive not only allows thranx to share
their thoughts with one another but also allows them to pool
their spellpoints for use by any other hive member. It is
very difficult for a thranx to keep a secret from another
thranx because what is told to one thranx is often overheard
by all others in the hive.
Thranx are slow healers but have a strong natural armour and
strong natural weapons. They are mentally connected to all
other thranx through the hive-mind. The max stats for a
thranx are:
Gargoyles are magical creations of living stone. They often
stand some 6 feet tall and are extremely muscular in appearance.
A large span of bat-like wings sprouts from their powerful
shoulders. Although they heal slowly, the fact that they are
made of stone gives them an incredible natural armour class
and powerful natural weapons. Gargoyles have the ability to fly and
their magical infravision allows them to see living creatures in
complete darkness. The max stats for a gargoyle are:
Str:18 Int:22 Con:21 Dex:21
Str:20 Int:18 Con:25 Dex:18
Str:25 Int:10 Con:20 Dex:22
Str:15 Int:20 Con:20 Dex:25
Str:17 Int:17 Con:20 Dex:17
Str:18 Int:17 Con:20 Dex:17
Str:22 Int:17 Con:18 Dex:25
Str:22 Int:15 Con:22 Dex:18